• Tags:

    No tags

  • Name:

    aStatPH

  • Displayed name:

    Stat PH

  • Description:

    A placeholder for an action that modifies the stat of creatures.

  • Cast description:

    | AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Applies a str(vStat) modification of vMod on vTarget target(s) for vDuration seconds. *The target can react to this action to negate the effect(s).*

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(vTarget,0)*durMod(vDuration)*vRange*effect(abs(vMod)*70,35)

  • Variables:

    vRange.choice(Range,[Contact,Reach,5 m,10 m,20 m],[contactMod,reachMod,shortMod,mediumMod,longMod]) vTest.choice(Test,[Vigor,Reflex,Arcana,Resilience],[sVigor,sReflex,sArcana,sResilience]) vMod.counter(N) vDuration.counter(Duration,1) vTarget.counter(Target,1) vMR.add(vTest) vStat.choice(Stat,[sVigor,sReflex,sArcana,sResilience],[0,0,0,0])

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Stat modification

    • Description:

    • Script:

      mStatModification.create.effects(Stat modification) mStatModification.description.set_(vMod in str(vStat).) mStatModification.duration.set(vDuration) mStatModification.script.set_( str(vStat).current.add(vMod,__,Stat modification) ) mStatModification.activate()

    • Variables: